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HomeExplore decksCommanders
WRG

Bright-Palm, Soul Awakener

viapasted list·Updated 46 days ago·15 views·

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Power level

2.5±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence131 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp4
Other acceleration1
Draw engines1
Cantrips & burst draw4
Recursion1
Value engines7
Spot removal3
Graveyard hate1
Board wipes1
Protection2
Mana Acceleration+3ⓘ
Fetchlands3
Premium utility lands3
Utility lands9
Taplands10
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces2
Combat threats5
Token generators4
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters46 cards

46 counter synergies. Grow your creatures over time for massive threats.

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Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.