Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(206 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration4
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines3
Cantrips & burst draw11
Recursion2
+3
Value engines13
Other2
Counterspells2
Spot removal7
Graveyard hate1
Board wipes1
Protection4
Fetchlands2
+5
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands17
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands11
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler+9ⓘ
Tempo Control (lockout lethality)+7.3ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Sacrifice outlets1
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base89Consistency73Interaction66
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter21 cards
21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Proliferate17 cards
17 proliferate effects. Multiply all your counters at once.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.