Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(475 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Other acceleration1
Commander Draw Engine (Toxrill, the Corrosive provides card draw)+15ⓘ
Tutors5
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines1
Counterspells9
Spot removal8
Graveyard hate2
Board wipes5
Stax & hate3
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands1
1 Combo(s) Detected (Consistency: 98%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces6
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Interaction95Consistency89Mana base75
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.