Commander
3.4±0.6
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(198 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks3
Land ramp5
Other acceleration4
Draw engines5
Cantrips & burst draw1
Value engines2
Other3
Counterspells1
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection14
Two-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands2
Combat Damage Synergy: token package, 4 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 32%)+16ⓘ
Combo pieces1
Synergy pieces2
Win conditions5
Combat threats3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Interaction79Mana base75Speed71
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.