Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(400 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks4
Land ramp6
Other acceleration4
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Draw engines8
Recursion1
Counterspells1
Spot removal5
Graveyard hate1
Board wipes2
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands6
Taplands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combo pieces3
Synergy pieces6
Win conditions3
Combat threats2
Token generators4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats90Mana base88Consistency72
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Enchantress9 cards
9 enchantment synergy cards. Deck rewards you for casting enchantments.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.