Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(248 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana dorks7
Treasure generators1
Low Land Count (31/32)+-3ⓘ
Tutors1
Draw engines3
Cantrips & burst draw1
Value engines1
Spot removal2
Graveyard hate1
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+27ⓘ
Low Land Count (31/32)+-3ⓘ
Dual & shock lands3
Utility lands3
Taplands7
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 43%)+17ⓘ
Combo pieces1
Synergy pieces2
Win conditions3
Combat threats4
Sacrifice outlets1
Token generators7
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats92Mana base75Speed51
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elf Tribal34 cards
34 elf creatures detected. Tribal synergies can create powerful board states.
Discard17 cards
17 discard synergies. Empty opponents' hands while gaining value.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.