Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(325 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks7
Other acceleration2
Treasure generators1
Draw engines2
Cantrips & burst draw12
Recursion1
Value engines5
Counterspells2
Spot removal8
Board wipes2
Stax & hate1
Protection3
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands8
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+22ⓘ
Synergy pieces23
Win conditions1
Combat threats2
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats92Mana base80Consistency71
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.