Amass ORC/ZOMBIES Saruman the White hand

4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(325 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 → Bracket 3
Threats92Mana base80Consistency71

0.2 above Bracket 2 ceiling (4.5)

1.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

+1/+1 Counters31 cards

31 counter synergies. Grow your creatures over time for massive threats.

Token Strategy29 cards

29 token producers. Go-wide strategies can overwhelm opponents with numbers.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.