Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(163 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp6
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw6
Recursion1
Value engines3
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection7
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands3
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 5 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats1
Drain effects2
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Speed62Threats50
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.