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HomeExplore decksCommanders
RG

Amarant Coral

viapasted list·Updated 45 days ago·7 views·

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Power level

2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence163 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp6
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw6
Recursion1
Value engines3
Artifact/enchantment removal1
Spot removal8
Graveyard hate1
Board wipes1
Protection7
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration+3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands3
Basic lands2
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 5 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats1
Drain effects2
Token generators2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron20 cards

20 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Burn8 cards

8 damage dealers. Burn opponents down with direct damage.

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Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.