Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(393 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp13
Other acceleration4
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion5
Value engines2
Spot removal11
Board wipes2
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands6
Dual & shock lands4
Premium utility lands3
Utility lands5
Taplands7
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+19ⓘ
Synergy pieces6
Win conditions3
Combat threats1
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base92Interaction80Speed76
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Enchantress17 cards
17 enchantment synergy cards. Deck rewards you for casting enchantments.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.