Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(348 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Other acceleration2
Treasure generators2
Draw engines7
Cantrips & burst draw9
Recursion7
Value engines4
Spot removal4
Graveyard hate1
Board wipes8
Stax & hate3
Protection1
Other1
Two-Color Powerhouse Lands (3)+8ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands6
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats1
Sacrifice outlets3
Drain effects2
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency85Threats85Mana base82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.