Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(543 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana13
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration5
Treasure generators2
Extra turns redundancy (4 effects)+8ⓘ
Tutors3
Draw engines10
Cantrips & burst draw8
Recursion2
Value engines4
Control Strategy Bonus (31.8 interaction cards)+30ⓘ
Counterspells6
Spot removal14
Board wipes4
Protection3
Mana Acceleration (26 sources)+15ⓘ
Mono-Color Powerhouse Lands (3)+10ⓘ
Fetchlands2
Utility lands12
Taplands2
Basic lands1
Island+9
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+20ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Synergy pieces1
Win conditions10
Drain effects1
Token generators5
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction95Speed91Threats90
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.