Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence350 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Tutors2
Draw engines4
Cantrips & burst draw6
Recursion2
Value engines4
Other1
Control Strategy Bonus (23.2 interaction cards)+30ⓘ
Counterspells6
Spot removal5
Graveyard hate2
Board wipes4
Stax & hate7
Edict effects1
Protection1
Two-Color Powerhouse Lands (2)+2ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
+5
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+11
+5
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces2
Win conditions4
Combat threats13
Drain effects2
Token generators1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction89Consistency84Mana base75
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Hatebears10 cards
10 hatebear creatures. Small creatures that restrict opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.