Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(233 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Draw engines2
Cantrips & burst draw2
Recursion2
Counterspells2
Spot removal5
Graveyard hate1
Board wipes3
Protection1
Two-Color Mana Base (no fixing needed)+24ⓘ
Premium utility lands1
Utility lands1
Taplands6
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions1
Combat threats6
Sacrifice outlets1
Drain effects2
Token generators8
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats92Mana base75Interaction35
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Zombie Tribal26 cards
26 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.