Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(253 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Other acceleration3
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15ⓘ
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion12
Value engines2
Spot removal7
Graveyard hate1
Board wipes3
Edict effects2
Protection1
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Utility lands3
Taplands1
Basic lands1
Swamp+32
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces6
Win conditions3
Combat threats2
Drain effects2
Token generators2
Reanimation10
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats87Mana base70Consistency68
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Reanimator13 cards
13 reanimation effects. Cheat big creatures into play from the graveyard.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.