Braids Reanimator 2.0

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(253 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10
Fast mana2
Mono-Color Mana Base (no fixing needed)+23
Mono-Color Powerhouse Lands (1)+3
Dual & shock lands1
Basic lands1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Threats87Mana base70Consistency68

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Aristocrats16 cards

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

Reanimator13 cards

13 reanimation effects. Cheat big creatures into play from the graveyard.

Graveyard/Reanimator11 cards

11 graveyard synergies. Use your graveyard as a second hand.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.