Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence312 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp9
Other acceleration5
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines3
Spot removal6
Artifact/enchantment removal1
Protection10
Mana Acceleration (24 sources)+14ⓘ
Mono-Color Mana Base (no fixing needed)+4ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+5
+5
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands1
+33
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions4
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Speed91Mana base70Threats58
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Tokens (Commander)4 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.