Day Three

Commander
G
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence312 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana1
1+10
Mana rocks1
2+6
Mana dorks7
G+6
G+5
G+5
G+5
G+5
1GG+3
2G+1
Land ramp9
G+6
G+1
1G+6
1G+6
1G+5
1G+5
2G+5
2G+5
3G+2
Other acceleration5
G+5
3+6
2G+1
2GG+1
6+6
Tutors1
G+1
Draw engines6
2G+5
3+5
1GG+3
2G+1
2GG+5
3G+5
Cantrips & burst draw6
1G+4
1G+1
2G+1
2GG+2
4G+2
4GG+6
Recursion1
1GG+5
Value engines3
1+2
G+2
XGGG+1
Spot removal6
XXG+2
G+1
1G+4
1G+1
2G+6
2G+5
Artifact/enchantment removal1
G+6
Protection10
G+3
G+2
G+1
G+1
2+6
2+4
1G+1
GG+1
1G+1
1G+1
Mana Acceleration (24 sources)+14
Mono-Color Mana Base (no fixing needed)+4
Mono-Color Powerhouse Lands (1)+1
Fetchlands2
+5
+5
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands1
+33
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+25
Synergy pieces5
XXG+2
2G+5
3+5
2GG+1
5GGG+8
Win conditions4
XGGG+1
1GGGG+2
8GG+5
10GG+2
Combat threats2
1G+1
2GG+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
Speed91Mana base70Threats58

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

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Tokens (Commander)4 cards

This deck generates and leverages a wide board of creature tokens.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.