Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(520 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks1
Treasure generators2
Tutors8
Draw engines3
Cantrips & burst draw3
Scry & Surveil1
Recursion3
Value engines2
Counterspells1
Spot removal3
Board wipes1
Stax & hate2
Protection7
Fetchlands8
Dual & shock lands5
Premium utility lands4
Utility lands2
Combat Damage Synergy: token package, 5 tribal lords, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces2
Synergy pieces3
Win conditions6
Combat threats8
Sacrifice outlets3
Drain effects1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats94Mana base93Consistency89
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal29 cards
29 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.