Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(265 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks9
Treasure generators5
Tutors1
Draw engines2
Cantrips & burst draw3
Wheels1
Recursion1
Counterspells4
Spot removal2
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate2
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Premium utility lands3
Utility lands5
Taplands7
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces3
Combat threats1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base84Speed77Interaction69
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Deathtouch10 cards
10 deathtouch synergies. Small creatures that kill anything they touch.
Unblockable / Evasion10 cards
10 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.