Fynn, the Fangbearer

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence182 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration3
Treasure generators1
Draw engines1
Cantrips & burst draw5
Recursion5
Value engines3
Other2
Spot removal11
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+34
Mana Acceleration+2
Mono-Color Powerhouse Lands (1)+1
Utility lands2
Taplands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+24
Synergy pieces7
Win conditions4
Combat threats22
Sacrifice outlets1
Token generators3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Deathtouch29 cards

29 deathtouch synergies. Small creatures that kill anything they touch.

,,,,
Go-Wide / Weenies26 cards

26 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.