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HomeExplore decksCommanders
UR

vivi vidi vici

viaMoxfieldMoxfield·59 views·1h ago

Power level

9.9±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence693 pts
Strategy ceiling 9.9
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana14
Mana rocks2
Other acceleration1
Commander Synergy+1ⓘ
Low Land Count−3ⓘ
Tutors3
Draw engines6
Cantrips & burst draw11
Wheels2
Scry & Surveil1
Recursion2
Value engines1
Counterspells14
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands+14ⓘ
Mana Acceleration+5ⓘ
Low Land Count−3ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands4
Utility lands4
Taplands2
Basic lands2
8 Combo Families+54ⓘ
Commander Synergy+6ⓘ
Combo pieces13
Synergy pieces4
Win conditions2
Combat threats1
Enablers1
Alternate win strategies1
Other3

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.9 → Bracket 5

0.9 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 15
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes4 total

ComboCore (16 cards)

This deck is built around assembling one or more infinite combo finishes.

,,,,
Counter ControlCore (14 cards)

14 counterspells. Control the stack and protect key win conditions.

,,,,
StormSupporting (6 cards)

6 storm synergies. Chain spells for exponential value.

,,,,

Combos9 total

  • 2-card combos · 2
  • ++
    2 setup prereqs
  • +
  • 3-card combos · 7
  • ++
    2 setup prereqs
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    2 setup prereqs
  • ++
    Permanent that can be cast using CC
  • ++
    Permanent that can be cast using C
  • +++
    1 setup prereq

History10 snapshots

Grade

Power10.0→9.9-0.1
BracketB5→B5

Vectors

Velocity
90→91
+1
Consistency
93→93
—
Interaction
95→95
—
Efficiency
87→86
-1
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)

Grade

Power9.9→10.0+0.1
BracketB5→B5

Vectors

Velocity
90→90
—
Consistency
93→93
—
Interaction
95→95
—
Efficiency
86→87
+1
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)

Combos:10→9-1

Grade

Power9.9→9.9—
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Combos:9→10+1

Grade

Power10.0→9.9-0.1
BracketB5→B5

Vectors

Velocity
90→90
—
Consistency
93→93
—
Interaction
96→95
-1
Efficiency
85→86
+1
Lethality
97→97
—

Card Changes

Added (4)

Removed (4)

Combos:10→9-1

Grade

Power10.0→10.0—
BracketB5→B5

Vectors

Velocity
90→90
—
Consistency
93→93
—
Interaction
95→96
+1
Efficiency
85→85
—
Lethality
97→97
—

Card Changes

Added (2)

Removed (1)

Grade

Power10.0→10.0—
BracketB5→B5

Vectors

Velocity
89→90
+1
Consistency
95→93
-2
Interaction
95→95
—
Efficiency
85→85
—
Lethality
97→97
—

Card Changes

Added (4)

Removed (4)

Grade

Power9.8→10.0+0.2
BracketB5→B5

Vectors

Velocity
85→89
+4
Consistency
94→95
+1
Interaction
95→95
—
Efficiency
83→85
+2
Lethality
97→97
—

Card Changes

Added (4)

Removed (4)

Combos:7→10+3

Grade

Power9.7→9.8+0.1
BracketB5→B5

Vectors

Velocity
80→85
+5
Consistency
94→94
—
Interaction
95→95
—
Efficiency
83→83
—
Lethality
97→97
—

Card Changes

Added (5)

Removed (5)

Grade

Power10.0→9.7-0.3
BracketB5→B5

Vectors

Velocity
85→80
-5
Consistency
95→94
-1
Interaction
95→95
—
Efficiency
83→83
—
Lethality
96→97
+1

Grade

Power10.0→10.0—
BracketB5→B5

Vectors

Velocity
84→85
+1
Consistency
95→95
—
Interaction
95→95
—
Efficiency
83→83
—
Lethality
95→96
+1

Card Changes

Added (2)

Removed (2)