Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(413 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Treasure generators1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Draw engines14
Cantrips & burst draw4
Wheels11
Recursion1
Value engines1
Control Strategy Bonus (14.8 interaction cards)+30ⓘ
Counterspells4
Spot removal8
Artifact/enchantment removal1
Board wipes2
Fetchlands4
Dual & shock lands6
Utility lands6
Taplands2
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Commander Synergy (3 groups)+18ⓘ
Combo pieces7
Win conditions1
Drain effects4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency89Interaction88Threats87
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Group Hug21 cards
21 group hug effects. Help everyone while secretly advancing your plan.
Discard14 cards
14 discard synergies. Empty opponents' hands while gaining value.
Wheels9 cards
9 wheel effects. Refill your hand while disrupting opponents.