Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(364 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration2
Treasure generators2
Tutors1
Draw engines27
Wheels2
Control Strategy Bonus (16 interaction cards)+30ⓘ
Counterspells1
Spot removal2
Board wipes5
Stax & hate12
Protection2
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands3
Taplands3
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+10ⓘ
Combat Damage Synergy: token package, 1 token doubler+9ⓘ
Combo pieces2
Synergy pieces3
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators4
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats90Consistency88Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Group Hug10 cards
10 group hug effects. Help everyone while secretly advancing your plan.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Stax (Commander)11 cards
This deck uses resource denial and disruption to slow opponents down.