Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence590 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana3
Mana rocks7
Land ramp1
Other acceleration8
Treasure generators1
Other2
Commander Synergy (1 groups)+1ⓘ
Tutors3
+4
Draw engines7
Cantrips & burst draw5
Recursion5
+5
+3
Value engines8
Counterspells4
Spot removal5
Board wipes1
Protection3
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands2
+6
+6
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands4
+5
+3
+3
+3
Other1
7 Combo Families (23 lines, Consistency: 85%)+50ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+20ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces19
Synergy pieces7
Win conditions1
Combat threats3
Drain effects3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Threats99Speed87Consistency87
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Artifacts Matter36 cards
36 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm25 cards
25 storm synergies. Chain spells for exponential value.
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Artificer Tribal12 cards
12 artificer creatures detected. Tribal synergies can create powerful board states.
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