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HomeExplore decksCommanders
WUBRG

Tiamat

viaArchidektArchidekt·96 views·5h ago

Power level

9.1±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence617 pts
Strategy ceiling 9.7
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana6
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration4
Treasure generators4
Other3
Commander Synergy+1ⓘ
Tutors11
Draw engines3
Cantrips & burst draw1
Recursion6
Value engines3
Counterspells6
Artifact/enchantment removal3
Board wipes2
Protection4
Soft interaction1
Mana Acceleration+5ⓘ
Fetchlands1
Premium utility lands10
Utility lands9
Basic lands5
9 Combo Families+61ⓘ
Combat Damage Synergy+12ⓘ
Commander Synergy+1ⓘ
Combo pieces14
Win conditions2
Combat threats5
Sacrifice outlets1
Token generators3
Clone effects1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.1 → Bracket 5

0.1 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 10
Minimum Bracket 4
✓
2-card combo 7
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes4 total

Dragon TribalCore (19 cards)

19 dragon creatures detected. Tribal synergies can create powerful board states.

,,,,
Stompy / Big ManaCore (18 cards)

18 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Blink / FlickerSupporting (8 cards)

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos9 total

  • 2-card combos · 7
  • +
  • ++
    1 setup prereq
  • ++
    3 setup prereqs
  • +
  • ++
    1 setup prereq
  • ++
    2 setup prereqs
  • +
  • 3-card combos · 2
  • ++
  • ++

History10 snapshots

Grade

Power9.2→9.1-0.1
BracketB5→B5

Vectors

Velocity
87→86
-1
Consistency
89→89
—
Interaction
86→86
—
Efficiency
84→84
—
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)

Grade

Power9.1→9.2+0.1
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Grade

Power8.8→9.1+0.3
BracketB4→B5(+1)

Vectors

Velocity
87→87
—
Consistency
89→89
—
Interaction
86→86
—
Efficiency
84→84
—
Lethality
96→97
+1

Card Changes

Added (1)

Removed (1)

Combos:7→9+2

Grade

Power9.1→8.8-0.3
BracketB5→B4(-1)

Vectors

Velocity
86→87
+1
Consistency
89→89
—
Interaction
86→86
—
Efficiency
84→84
—
Lethality
97→96
-1

Card Changes

Added (1)

Removed (1)

Combos:9→7-2

Grade

Power9.0→9.1+0.1
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Combos:8→9+1

Grade

Power9.2→9.0-0.2
BracketB5→B5

Vectors

Velocity
87→86
-1
Consistency
89→89
—
Interaction
88→86
-2
Efficiency
83→84
+1
Lethality
97→97
—

Card Changes

Removed (2)

Combos:9→8-1

Grade

Power9.1→9.2+0.1
BracketB5→B5

Vectors

Velocity
89→87
-2
Consistency
89→89
—
Interaction
86→88
+2
Efficiency
84→83
-1
Lethality
96→97
+1

Card Changes

Added (4)

Removed (3)

Combos:8→9+1

Grade

Power9.1→9.1—
BracketB5→B5

Vectors

Velocity
87→89
+2
Consistency
89→89
—
Interaction
86→86
—
Efficiency
84→84
—
Lethality
97→96
-1

Card Changes

Added (2)

Removed (1)

Grade

Power9.0→9.1+0.1
BracketB5→B5

Vectors

Velocity
86→87
+1
Consistency
89→89
—
Interaction
86→86
—
Efficiency
84→84
—
Lethality
97→97
—

Card Changes

Added (1)

Grade

Power9.0→9.0—
BracketB5→B5

Vectors

Velocity
87→86
-1
Consistency
88→89
+1
Interaction
85→86
+1
Efficiency
85→84
-1
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)