Commander
No commander provided2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(114 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp4
Draw engines2
Cantrips & burst draw8
Recursion1
Counterspells4
Spot removal9
Stax & hate3
Protection2
Utility lands2
Combat Damage Synergy: 2 token doublers, aristocrats engine+16ⓘ
Win conditions2
Combat threats5
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Interaction65Speed53Threats43
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Infect27 cards
27 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate26 cards
26 proliferate effects. Multiply all your counters at once.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.