Infect Deck

Commander
No commander provided
2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(114 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Fast mana1
Mana dorks1
Basic lands4
Combat Damage Synergy: 2 token doublers, aristocrats engine+16
Sacrifice outlets1
Token generators1
Reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Interaction65Speed53Threats43

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Infect27 cards

27 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Proliferate26 cards

26 proliferate effects. Multiply all your counters at once.

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.