Commander
1.0±1
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(-93 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Land ramp1
Commander Draw Engine (Tidus, Yuna's Guardian provides card draw)+15ⓘ
Low Land Count (1/36)+-88ⓘ
Draw engines3
Value engines1
Spot removal4
Artifact/enchantment removal1
Low Land Count (1/36)+-88ⓘ
Utility lands1
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, 1 damage multiplier+9ⓘ
Synergy pieces1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.0 → Bracket 1
Interaction31Threats17Speed5
Right at the Bracket 1 threshold
2.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.