Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(253 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp4
Treasure generators1
Commander Draw Engine (Mr. Foxglove provides card draw)+10ⓘ
Draw engines10
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal8
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands9
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces7
Combat threats4
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base85Speed60Consistency51
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.