Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(444 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp3
Other acceleration1
Treasure generators2
Tutors1
Draw engines7
Recursion1
Value engines1
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Counterspells1
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate9
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands6
Taplands1
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats5
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction91Mana base91Threats84
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Forced Combat / Goad19 cards
19 forced combat effects. Make opponents attack each other.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.