5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence351 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp7
Other acceleration3
Commander Draw Engine (Aesi, Tyrant of Gyre Strait provides card draw)+10ⓘ
Commander Synergy (2 groups)+7ⓘ
Draw engines3
Cantrips & burst draw9
Recursion3
+2
Value engines5
Control Strategy Bonus (21 interaction cards)+30ⓘ
Counterspells2
Spot removal15
Stax & hate4
Protection4
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
+5
+5
+5
Premium utility lands1
+5
Utility lands6
+3
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+12
+12
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+17ⓘ
Combo pieces2
Synergy pieces9
Win conditions1
Combat threats2
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction85Consistency84Threats82
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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