Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(438 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp15
Other acceleration1
Treasure generators2
Tutors7
Draw engines11
Cantrips & burst draw4
Recursion7
Value engines4
Spot removal11
Graveyard hate4
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (19 sources)+9ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands6
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces1
Synergy pieces5
Win conditions2
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency93Mana base92Speed79
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.