Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(430 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Other acceleration3
Treasure generators2
Tutors2
Draw engines14
Cantrips & burst draw1
Recursion2
Value engines5
Control Strategy Bonus (10.8 interaction cards)+14ⓘ
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate8
Protection3
Two-Color Powerhouse Lands (3)+7ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands4
Combat Damage Synergy: token package, 4 evasion enablers, aristocrats engine+25ⓘ
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects4
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency90Interaction88Mana base81
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.