Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(326 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana5
Mana rocks4
Land ramp1
Other acceleration2
Treasure generators1
Draw engines2
Cantrips & burst draw2
Recursion4
Value engines2
Spot removal18
Board wipes5
Stax & hate1
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands5
Taplands2
Basic lands1
Swamp+27
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats3
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Interaction93Mana base70Speed64
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.