Commander
No commander provided4.7±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(319 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp3
Other acceleration7
Treasure generators1
Draw engines6
Cantrips & burst draw3
Value engines2
Counterspells5
Spot removal2
Protection1
Other1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands7
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Synergy pieces1
Win conditions1
Drain effects3
Token generators4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Speed82Mana base82Threats57
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.