Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(386 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks4
Land ramp6
Other acceleration6
Tutors3
Draw engines5
Cantrips & burst draw4
Wheels1
Recursion2
Value engines2
Counterspells1
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (23 sources)+13ⓘ
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands10
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions2
Combat threats9
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base87Threats84Speed83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal22 cards
22 dragon creatures detected. Tribal synergies can create powerful board states.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.