Khârn the Betrayer

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Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence322 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators3
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells1
Spot removal2
Board wipes10
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+17
Mono-Color Powerhouse Lands (1)+1
Dual & shock lands1
Utility lands6
Taplands3
Basic lands1
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 4 damage multipliers+25
3 Combo(s) Detected (Consistency: 24%)+21
Combo pieces5
Synergy pieces4
Win conditions2
Combat threats1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Theft14 cards

14 steal effects. Turn opponents' threats against them.

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Forced Combat / Goad13 cards

13 forced combat effects. Make opponents attack each other.

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Haste Matters13 cards

13 haste enablers. Attack immediately for explosive damage.

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Combos3 total

  • 2-card combos · 2
  • +
  • +
  • 3-card combo · 1
  • ++