Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Other acceleration5
Extra turns redundancy (5 effects)+10ⓘ
Commander Draw Engine (Niv-Mizzet, the Firemind provides card draw)+10ⓘ
Tutors1
Draw engines10
Cantrips & burst draw5
Wheels7
Value engines3
Counterspells5
Spot removal4
Stax & hate1
Other1
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands12
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
5 extra turn effects (tempo win condition)+20ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Tempo Control (lockout lethality)+3.2ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Token generators1
Extra turns4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Extra Turns→ Bracket 4
Consistency91Threats86Mana base75
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.