Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(410 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration1
Treasure generators2
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines1
Counterspells5
Spot removal9
Board wipes4
Stax & hate6
Protection6
Fetchlands4
Dual & shock lands12
Premium utility lands4
Utility lands7
Tempo Control (lockout lethality)+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Combat threats1
Drain effects5
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base93Interaction87Consistency85
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.