Commander
7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence534 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana4
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators6
Other1
Commander Draw Engine+15ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Wheels1
Scry & Surveil6
Recursion2
Value engines11
Synergy support2
Counterspells1
Spot removal7
Board wipes3
Stax & hate2
Protection8
Two-Color Powerhouse Lands+10ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
2 Combo Families+17ⓘ
Tempo Control+16.8ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Combo pieces3
Synergy pieces1
Win conditions6
Combat threats2
Drain effects2
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
✓
Extra turns 1
✕Mass land denial — none
Themes7 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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History1 snapshot
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
71→71
—
Consistency
92→93
+1
Interaction
89→89
—
Efficiency
92→92
—
Lethality
92→92
—
Card Changes
Added (1)
Removed (1)