$150 elfball storm {Budget cEDH primer}

6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(587 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Commander Synergy (1 groups)+8
Land ramp1
Other acceleration2
Mono-Color Mana Base (no fixing needed)+31
Mono-Color Powerhouse Lands (1)+6
Mana Acceleration (12 sources)+2
Basic lands1
15 Combo(s) Detected (Consistency: 96%)+93
Combat Damage Synergy: token package, 4 tribal lords, 5 haste enablers, 1 evasion enabler+25
Commander Synergy (1 groups)+6
Synergy pieces1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Threats99Speed85Consistency82

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Elf Tribal22 cards

22 elf creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Druid Tribal10 cards

10 druid creatures detected. Tribal synergies can create powerful board states.

Combos15 total