GoblinEm

Commander
R
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence413 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Fast mana9
0+8
0+8
1+10
1+8
R+5
2+9
5RR+2
+9
+7
Mana rocks4
0+8
2+6
3+3
5+5
Mana dorks1
2R+2
Land ramp1
3+5
Other acceleration3
1RR+3
2R+1
2RR+5
Treasure generators1
1R+4
Other1
2R+1
Tutors3
2+5
1R+2
2R+5
Draw engines1
1+8
Recursion3
1+1
2R+2
4R+2
Value engines3
RR+5
5+1
5RR+2
Spot removal10
R+2
R+2
R+1
R+1
1R+8
RR+5
2R+5
2R+1
3R+1
4RR+1
Stax & hate4
2+5
1R+4
2R+6
2R+5
Protection5
2+6
2+4
1R+3
3R+1
5+1
Mana Acceleration (18 sources)+8
Mono-Color Powerhouse Lands (2)+7
Fetchlands12
+8
+8
+8
+8
+7
+7
+7
+5
+5
+5
+5
+5
Utility lands5
2R+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+13
3 Combo Families (3 lines, Consistency: 69%)+29
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 haste enablers, aristocrats engine+25
Commander Synergy (2 groups)+9
Combo pieces4
R+5
2R+3
1RR+2
2RR+9
Synergy pieces12
1+1
1R+5
1R+4
1R+4
1R+4
1R+4
2R+4
2R+4
2R+4
2R+2
2R+1
3R+1
Win conditions1
4RR+7
Combat threats8
XR+1
R+1
1R+1
1RR+5
2R+2
1RR+1
2R+1
2RR+1
Drain effects4
R+1
1R+3
2R+1
2R+1
Other1
3+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.9 (Bracket 3)+Game Changers Bracket 4
Threats95Mana base91Speed90
Game changers 4
Mass land denial 1
2-card combo — none
Extra turns — none

Themes6 total

Goblin Tribal24 cards

24 goblin creatures detected. Tribal synergies can create powerful board states.

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Burn12 cards

12 damage dealers. Burn opponents down with direct damage.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos3 total

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