Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence413 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana9
+9
+7
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators1
Other1
Tutors3
Draw engines1
Recursion3
Value engines3
Spot removal10
Stax & hate4
Protection5
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Fetchlands12
+8
+8
+8
+8
+7
+7
+7
+5
+5
+5
+5
+5
Utility lands5
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+13
3 Combo Families (3 lines, Consistency: 69%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Combo pieces4
Synergy pieces12
Win conditions1
Combat threats8
Drain effects4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Game Changers→ Bracket 4
Threats95Mana base91Speed90
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Game changers 4
✓
Mass land denial 1
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal24 cards
24 goblin creatures detected. Tribal synergies can create powerful board states.
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Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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