The Mycotyrant

3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(173 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Two-Color Powerhouse Lands (2)+7
Mana Acceleration (13 sources)+3
Fetchlands1
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 evasion enabler, aristocrats engine+25

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Threats87Mana base78Consistency62

Right at the Bracket 2 threshold

1.5 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Mill36 cards

36 mill effects. Empty opponent libraries or fuel your graveyard.

Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.