Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(173 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp5
Tutors1
Draw engines3
Cantrips & burst draw13
Recursion8
Value engines6
Spot removal7
Board wipes1
Stax & hate1
Protection3
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands5
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions2
Combat threats3
Sacrifice outlets3
Token generators5
Reanimation5
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats87Mana base78Consistency62
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Mill36 cards
36 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.