Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(469 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Commander Draw Engine (Ketramose, the New Dawn provides card draw)+10ⓘ
Low Land Count (33/34)+-3ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion2
Spot removal14
Graveyard hate9
Board wipes1
Stax & hate5
Two-Color Powerhouse Lands (2)+5ⓘ
Low Land Count (33/34)+-3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands11
Taplands6
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Drain effects3
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Interaction98Mana base85Threats80
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.