Commander
6.2±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence441 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks11
Mana dorks1
Land ramp6
Other acceleration5
Treasure generators1
Other acceleration2
Tutors3
+3
Draw engines5
Cantrips & burst draw7
Recursion2
Value engines12
Other2
Counterspells1
Spot removal4
+3.5
+2.4
Edict effects1
Protection11
Mana Acceleration (24 sources)+12ⓘ
High Land Count (51)+-10ⓘ
Fetchlands10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands13
+9
+9
+9
+9
+9
+9
+9
+9
+9
+9
+5
+5
Premium utility lands4
+6
+5
+5
+5
Utility lands8
+4
+3
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands5
+3
+3
+3
+3
+3
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+24ⓘ
1 Combo Family (1 lines, Consistency: 83%)+22ⓘ
Combo pieces2
Synergy pieces20
Win conditions1
Sacrifice outlets2
Token generators1
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base99Threats92Speed84
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,