The Scarab God

Commander
UB
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence263 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10
Fast mana1
1+10
Mana rocks6
2+6
2+5
2+4
3+4
3+3
3+2
Land ramp1
1+5
Draw engines3
BB+5
2B+5
3U+2
Cantrips & burst draw7
1B+2
1UB+2
2B+2
2B+1
3U+1
3U+1
2BB+1
Recursion5
2B+2
4B+1
3UB+1
4BB+4
4UU+1
Counterspells2
1UU+3
UUB+2
Spot removal7
1B+5
1BB+2
3+2
2BB+1
2UUB+4
4B+1
5BB+3
Graveyard hate1
BB+4
Board wipes3
2BB+1
4BBB+5
6B+2
Protection1
1U+4
Two-Color Mana Base (no fixing needed)+24
Premium utility lands1
+5
Utility lands1
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+18
+13
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine+25
Synergy pieces14
1B+4
1BB+5
1UB+4
2B+4
2B+4
2B+4
2BB+4
4B+4
4U+4
3BB+4
3BB+4
5BB+3
+2 more
Win conditions4
3BB+6
3BBB+5
4UU+1
6B+2
Combat threats6
B+1
1UB+5
2B+5
2B+2
4UB+2
5BB+4
Sacrifice outlets2
B+4
2B+1
Drain effects4
UUB+2
2B+1
3B+1
2BB+1
Reanimation4
2B+3
4+1
3UB+1
4BBB+5
Other1
3+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
Threats94Mana base75Interaction39

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Tokens (Commander)16 cards

This deck generates and leverages a wide board of creature tokens.

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Zombie Tribal26 cards

26 zombie creatures detected. Tribal synergies can create powerful board states.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.