Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence857 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks11
Mana dorks1
Other acceleration3
Tutors8
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion4
Value engines7
Control Strategy+30ⓘ
Counterspells6
Spot removal4
Board wipes4
Stax & hate3
Protection3
Mana Acceleration+8ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands8
Taplands1
Basic lands3
14 Combo Families+86ⓘ
Combat Damage Synergy+6ⓘ
Combo pieces22
Sacrifice outlets1
Token generators1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 12
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 6
Minimum Bracket 3
✕Extra turns — none
Themes3 total
Artifacts Matter21 cards
21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Cheerios8 cards
8 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.
,,,,
Control (Commander)11 cards
This deck takes a controlling, reactive gameplan.
,,,,
History1 snapshot
Grade
Power10.0→10.0—
BracketB5→B5
Vectors
Velocity
92→92
—
Consistency
96→96
—
Interaction
90→90
—
Efficiency
94→94
—
Lethality
98→99
+1
Card Changes
Added (1)
Removed (1)
Combos:21→23+2