Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(241 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Other acceleration3
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw4
Value engines4
Counterspells3
Spot removal4
Artifact/enchantment removal1
Board wipes1
Protection3
Two-Color Mana Base (no fixing needed)+17ⓘ
Fetchlands2
Dual & shock lands2
Utility lands2
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, 2 damage multipliers+13ⓘ
Synergy pieces5
Win conditions1
Combat threats1
Drain effects2
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base75Threats62Interaction52
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.