Horde of Notions

6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine, 1 damage multiplier+23
Token generators1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Mana base97Interaction91Speed80

0.1 above Bracket 3 ceiling (6.5)

1.9 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Elemental Tribal18 cards

18 elemental creatures detected. Tribal synergies can create powerful board states.

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.