kroxa v4

Commander
BR
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(224 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+5
2+4
Treasure generators1
1B+3
Low Land Count (32/34)+-5
Tutors4
R+7
1BBB+8
2BB+3
+8
Draw engines4
1B+4
1B+4
4+5
4+1
Cantrips & burst draw1
3B+1
Wheels5
R+1
1B+1
2B+4
2B+1
3BB+2
Recursion4
B+1
2R+1
1BR+1
+3
Value engines1
3BBB+5
Spot removal15
B+7
B+7
B+7
B+1
1R+5
1B+5
1B+5
BR+5
1B+1
1B+1
2R+5
1BB+5
+3 more
Graveyard hate1
2B+4
Board wipes4
1RR+7
2BB+7
2RR+7
8R+5
Stax & hate19
B+2
1+1
B+1
B+1
BB+2
1B+2
1B+2
1B+1
3+5
2B+2
2B+2
2B+2
+7 more
Two-Color Mana Base (no fixing needed)+13
Two-Color Powerhouse Lands (1)+4
Low Land Count (32/34)+-5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+11
+7
Tempo Control (lockout lethality)+18.8
Combat Damage Synergy: 1 haste enabler+2
Combo pieces1
3BBB+6
Synergy pieces13
B+2
B+1
XBB+7
1B+4
1B+2
1B+2
1B+1
1B+1
2B+1
2BB+1
2BB+1
3B+1
+1 more
Win conditions1
3BB+6
Drain effects1
1+1
Token generators1
3BB+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+Game Changers Bracket 3
Interaction91Mana base75Threats62
Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Graveyard (Commander)17 cards

This deck uses the graveyard as a primary resource.

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Discard31 cards

31 discard synergies. Empty opponents' hands while gaining value.

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Group Hug6 cards

6 group hug effects. Help everyone while secretly advancing your plan.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.