Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(224 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Treasure generators1
Low Land Count (32/34)+-5ⓘ
Tutors4
+8
Draw engines4
Cantrips & burst draw1
Wheels5
Recursion4
+3
Value engines1
Spot removal15
Graveyard hate1
Board wipes4
Stax & hate19
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Low Land Count (32/34)+-5ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+11
+7
Tempo Control (lockout lethality)+18.8ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces1
Synergy pieces13
Win conditions1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Interaction91Mana base75Threats62
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
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Discard31 cards
31 discard synergies. Empty opponents' hands while gaining value.
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Group Hug6 cards
6 group hug effects. Help everyone while secretly advancing your plan.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.