Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(239 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks8
Other acceleration2
Treasure generators1
Other1
Draw engines2
Cantrips & burst draw9
Value engines2
Other3
Counterspells1
Spot removal11
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands10
Taplands6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions1
Combat threats9
Sacrifice outlets2
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base85Threats75Speed66
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tribal (Commander)10 cards
This deck is built around creature type synergies.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.