Commander
No commander provided7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(528 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks3
Other acceleration3
Treasure generators1
Tutors8
Draw engines2
Cantrips & burst draw2
Wheels2
Recursion2
Value engines2
Counterspells4
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate5
Protection6
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands4
3 Combo(s) Detected (Consistency: 84%)+32ⓘ
Combat Damage Synergy: 2 haste enablers, 5 damage multipliers+24ⓘ
Combo pieces6
Win conditions1
Sacrifice outlets1
Reanimation2
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Interaction92Mana base89Consistency87
1.4 above Bracket 3 ceiling (6.5)
0.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.