Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Land ramp17
Other acceleration1
Tutors3
Draw engines8
Cantrips & burst draw3
Recursion2
Value engines5
Spot removal5
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands11
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands1
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine+20ⓘ
Combo pieces2
Synergy pieces12
Sacrifice outlets2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base93Consistency83Speed81
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.